Development log №3


Development Log #3

Gods Unleashed: Thunder and Storm

Team BBB Games

Post production stage

Game Identity:

Gods Unleashed is a co-op third person survival game, where players fight against hordes of enemies from Japanese mythology.


Level design:

Final version of game level:

UI:

Main menu:

Player health bars:

Characters:

Finished characters imported in Unreal Engine:

Player Classes: 

  Melee     


Mage 

Tank   


Range


Enemies:

Standard       


Heavy

Booster                                        


Fast

Bosses:

Susanoo 


Raijin

Game Mechanics:

Enemy AI:

Enemies:

-Finished functionality for the standard, fast, heavy and booster enemies

-Range enemy been cut from the game due to lack of time and no character model provided by the artist

-All the enemies have models from the artists with working animations

Bosses:

-Every boss has one combo attack(consists of three separate attacks), double attack, teleport attack to get close to the player

-All the bosses have models from the artists with working animations


Actor Systems (Ability, Weapon, Stats):

-Finished Stats System to replace Damage System. Stats System allows actors to have stats like damage received, damage dealt etc. that can be affected by multipliers. The stats system also holds values like health, cooldown rate and attack rate that are affected by the stats.

-Weapon System is now an extension of the Ability System to prevent confusion of a weapon having its own ability system

-Created and imported weapons for all characters

-Added Skills for all weapons and characters.


Wave System:

Wave system is finished. It includes six main waves with two bosses at wave 5 and 6 and additional infinity mode that players can play after finishing six main waves.


Power Ups:

Power ups are dropped by enemies with a small chance. Power ups can give players different passive abilities like increased movement speed or regeneration.

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