Development log №1
Gods Unleashed: Thunder and Storm » Devlog
Development Log #1
Gods Unleashed: Trials of Storm and Fury
Team BBB Games
Pre-production stage
Game Identity:
Gods Unleashed is a co-op third person survival game, where players fight against hordes of enemies from Japanese mythology.
Game logo:
First version of the game logo:
Level design:
First prototype of the game level:
Characters:
Concept arts and block outs of the game characters and enemies:
Player Classes:
Mage
Melee
Tank
Enemies:
Standard
Range
Fast
Heavy
Booster
Bosses:
Susanoo
Raijin
Game Mechanics:
Enemy AI
Enemies now have three classes
Standard enemy:
- Default amount of health (100hp)
- Default speed (600 cm/s)
Fast enemy:
- Lower amount of health (75hp)
- Faster speed (800 cm/s)
Heavy enemy:
- Bigger amount of health (200hp)
- Slower speed (400 cm/s)
Now enemies have a health bar displayed above their heads.
It will appear when the player is close, or if the enemy was recently damaged
Abilities Framework:
Abilities are components made to be shared between Players, Weapons and Enemies.
Ability Types
- Passives
- Apply changes to its owner
- Examples
- Melee damage boost
- Health Regeneration boost
- Speed boost
- Skills
- Can Spawn Skill Outputs (a.k.a Projectiles)
- Movement Types
- Flying (e.g. Arrow)
- With Weapon (e.g. Melee)
- Thrown (e.g. Potion)
- Damage Types (can be stacked)
- Instant
- Splash
- Ticked
- Movement Types
- Examples
- Punch
- Shoot Arrow
- Throw Health Potion
- Can Spawn Skill Outputs (a.k.a Projectiles)
Ability Triggers
- Use Key; Press / Hold / Release (Skills only)
- Wave Start
- Game Start
- Game Tick
- Enemy Killed
- Ability Chained
Wave-based Enemy Spawning
- Procedural spawning system
- Set spawn locations
- Player distance dependant
- Spawn particle effects
Spawn Effects
Spawner Example
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